Game Programming
How do
I check cells to see which are empty or full?
If you have Classroom Jeopardy! Link, you can use it to
check for empty cells.
If the game you want to check is a Classroom
Jeopardy! Game file, open the game in Classroom Jeopardy!
Editor. Be sure to check both the SJ and DJ rounds.
If the game you want to check is on a cartridge,
do the following:
1. Insert the cartridge into your connected
Classroom Jeopardy! Link unit.
2. In Classroom Jeopardy! Editor, select the Cartridge
Tool from the Toolbar, then select and open the game you
wish to check. Be sure to check both the SJ and DJ rounds.
If you do not have Classroom Jeopardy! Link
you can use the keyboard that came with your gray Classroom
Jeopardy! Base Unit (EI-7920).
You can check for empty cells by loading a
game from a cartridge, or if you are creating or editing
a game, by pressing the F11 key TEMP (template). The display
will show a little square dot in each cell containing content.
Cells with no dot are empty. To view/edit content or enter
content into an empty cell, scroll to the cell on the template
and press ENTER.
Can I
program a partial game?
Yes, there is no minimum to the number of clues required
for a game.
However, if any cell contains a clue, then
the abbreviated and full category cells for that column
must also have content or the clues for that column will
not be displayed on the TV.
Sometimes
I cannot get seven lines in a clue cell.
A clue cell is full when it contains 140 characters including
spaces and carriage returns. The number of lines that the
display scrolls to may vary.
Sometimes
I cannot get three lines in an abbreviated category cell.
An abbreviated category cell is full when it contains 21
characters including spaces and carriage returns. The number
of lines that the display scrolls to may vary.
Sometimes
I cannot get three lines in an unabbreviated category cell.
An unabbreviated category cell is full when it contains
60 characters including spaces and carriage returns. The
number of lines that the display scrolls to may vary.
I cannot
get 10 games on the cartridge.
A cartridge holds 5 to 12 games, depending upon the length
of content (the number of characters including spaces) entered
in the cells.
How do
I see how much memory on a cartridge is in use?
If you have Classroom Jeopardy! Link, you can use it to
check for cartridge memory use. Simply do the following:
- Insert the cartridge into your connected
Classroom Jeopardy! Link unit.
- In Classroom Jeopardy! Editor, select
the Cartridge Tool from the Toolbar. The “Unused
Storage” field below the game list tells you how
much memory is available for more game storage.
If you do not have Classroom Jeopardy! Link
you can use the keyboard that came with your gray Classroom
Jeopardy! Base Unit (EI-7920).
To see how many games and what percentage
of storage memory is used on a cartridge, do the following:
- Insert the cartridge into the base unit.
- Press the F4 CART key on the keyboard.
- Press “V” for View Information.
Can the displayed fonts be
changed?
Font style and size cannot be changed in any Classroom Jeopardy!
cells.
Can lowercase
letters be used?
The font and size used for TV screen displays are always
uppercase.
Can any
symbols or special characters be used?
Yes. There are several special characters that can be used.
If you have Classroom Jeopardy! Editor, you
can view the Special Characters window by selecting Help
-> Special Characters from the Menu Bar or by pressing
F12 on your computer’s keyboard. The list of available
Special Characters and the keystroke combinations required
to create them will be displayed.
If you do not have Classroom Jeopardy! Link
you can use the keyboard that came with your gray Classroom
Jeopardy! Base Unit (EI-7920) to display the Special Characters.
Available symbols can be viewed (while editing or creating
a game) by pressing the F12 FONT key. The key stroke required
to get the desired symbol is displayed along with the symbol.
Can words
or letters be underscored, italicized or displayed in bold?
Letters can only be displayed in a plain all caps style;
they cannot be underscored, italicized, or displayed in
bold.
A single underscore character can be typed
using the Shift+Hyphen key. Use single underscore characters
when you want to show how many letters there are in a word
in a clue.A long underscore character can be used to represent
words in a clue. Type Shift+U to create a long underscore.
The long underscore is only available in Classroom
Jeopardy! Base Units with software version higher than 1.01.04.
The software version for your Classroom Jeopardy! Base Unit
is displayed on the opening splash screen that appears when
you first turn on your base unit. Your Classroom Jeopardy!
Base Unit’s software can be upgraded using Classroom
Jeopardy! Link.
Can foreign
languages be used?
Foreign languages can be entered if they use the standard
English alphabet.
Are
character accents available?
Character accents are not available.
Can
graphics, videos, and custom audio be programmed into the
game?
It is not possible to display colors, geometrical shapes,
graphics, pictures, or video clips. The host may provide
external posters, pictures, overheads, or audio clues. Prompts
for using these clues can be added to the answer key. This
reinforces learning with additional sights and sounds.
If I haven’t
finished writing or programming a game, can I leave it unfinished?
If you have Classroom Jeopardy! Editor, you can simply save
the game to your computer’s hard drive. When you want
to continue writing or editing, open the game in Classroom
Jeopardy! Editor and continue working on the game.
If you do not have Classroom Jeopardy! Editor,
you can still partially program a game and finish programming
it later, but be sure to save the game to a cartridge. If
the keyboard is disconnected before programming is saved
to the cartridge and the power is turned off, all programming
will be lost.
How
do I EDIT a cell within a game?
If you have Classroom Jeopardy! Editor, do the following:
- Open the Game in Classroom Jeopardy!
Editor.
- Select the cell and press Enter. When
the Editor window opens, edit the cell.
If you do not have Classroom Jeopardy! Editor
you can edit a cell within a game by doing the following:
- 1. LOAD the game into the gray Base Unit
(EI-7920) and press the F11 key TEMP (template) on your
gray keyboard. The resulting display will have a little
square dot in each cell containing content. Cells with
no content are empty.
- 2. To view/edit content or enter content
into an empty cell, scroll to the cell on the template
and press ENTER and then begin editing.
Can
I erase games from the cartridge?
Yes, follow the directions on page 46 (EI-7920) or page
60 (EI-7910) of the Teacher's Guide. However, since it takes
time to program the questions on the cartridge, we recommend
purchasing more cartridges. If you no longer need the game,
it can be erased and the space used for a new game.
How many
questions/clues are needed for each game?
A game can contain as many as sixty-one (61) questions.
Each complete game is made up of a Single Jeopardy!, Double
Jeopardy!, and Final Jeopardy! game. Each Single and Double
Jeopardy! game holds up to 30 questions and the Final Jeopardy!
is one question. There is no requirement that you fill each
cell.
What
math symbols can be used?
Only upper case letters are available
The symbol keys located in the same rows as
the letters work exactly like the ones on PC and Macintosh
keyboards. For example, create a question mark by pressing
the Shift and ? keys.
The number keys work like the ones on PC and
Macintosh keyboards. Access the numbers by pressing the
keys, and access the corresponding symbols (such as ! and
#) by pressing Shift and the appropriate number key.
Fractions can only be displayed as 1/2, 1/4,
and so on.
The following symbols are also available:
±, π, •, ¢, ©, ®, °,
≤, ≥, x, ÷ |